Nice Change of Pace
10/03/2024
I've spent some time with my new team, and I'm really excited for when Ostinato is finished!
(Or at least when all of the systems are complete.) It's a nice change of pace from last year. It feels
especially weird because I feel like I'm contributing less this year compared to last year, which is a
complete 180. I did get my first system into the game, and as I get more comfortable working with my team with how they operate,
I'll be able to pump more work out.
This Is Massive
08/25/2024
Since I've recently been focused on making my code better and more efficient,
I decided to revisit the code from my Pokemon Gen 3 framework and implement the sound
and music system I created the other day. While doing that, I also decided to try fixing
an issue I had with my cutscene system that caused me to put this project on the backburner.
Essentially, anytime I tried to create a new custom battle, it would break the Unity editor.
Well, not only did I manage to add my sound and music system, but I also fixed that issue.
Maybe I'll return to this project now that there aren't any problems with it.
I Made a Sick Sound System
08/23/2024
Yeah, I don't know why I didn't do this earlier, but I created a sound system
where I can call sounds from any script in Unity, and it just plays. I don't need to
reference it in the hierarchy or anything just drop the sounds into a sound folder and
voila, sound! I did the same with music, adding loop points so the song actually flows,
along with functions for fading in, fading out, and pausing the song. The best part is
that I can reuse this system for any future project I decide to work on. I just saved
an infinite amount of time with this.
The First Post!
08/11/2024
Just needed something here to test out my blog site. Here's a picture of a cat