David Cacorovski

David Cacorovski



Dev Logs:

Version 1.0

Abyss BO2 Style Look

Framework Look So Far

More Custom Battles

New GameCon Game Reveal!

Room Generation and Combat!

Fall Expo Build

Dialogue System Rework





















Dialogue System Rework
12/22/2024
Occupational Hazards

A very surprising update to my space game Occupational Hazards. I woke up today and decided to mess around in the game, and I managed to create a system infinitely better than our last one!

It went so well today that I'm showing it off! Everything works as intended and more!

Way More Effiecient System:
So, basically, the way it worked before was that every time it dealt with the subtitles changing, we used a separate FMOD event for each change. For whatever reason, the opening dialogue, for example, was over thirty events long, which caused us to only have two pieces of dialogue because it took so long to make. Horrible.



So now, not only do you just need one event, but I made it with a ScriptableObject, and when you get to a certain timestamp, the text changes! And it works flawlessly! On top of that, I made it so I can trigger events like closing or opening a door during the dialogue! It's amazing, efficient, and I'm excited to add more functionality to it! Here's a demo with the reworked dialogue system!



And that's it! I thought this would take longer, but it only took me half a day to do this. That's so funny. Anyways, don't expect more updates on this game for a bit because I shouldn't really be working on it lol.



Version 1.0
08/17/2024
Occupational Hazards

Hey, so I'm planning on releasing a new update to Occupational Hazards in the future! Here's what I want to add to the game:

Tutorial
Revamp of the voiceline system
Hub World
Money system
Items

Basically, it's everything I wanted to get in before the GameCon release. It will be a pretty massive update, so I have no idea when I'm going to get around to it. I may do a smaller update just for the tutorial to provide more clarity at the start of the game, but I'm unsure. Expect dev logs when I start working on this update!